a wannabe elf that doesn’t even talk has to save the world and he doesn’t even get the girl
a city where people live in daily terror as a group of all-powerful psychopaths run riot across the town daily, murdering and destroying as they see fit and never facing any consequences for their actions, eventually being rewarded with fame and riches
You’re living in a geographically inaccurate miniature version of California and are forced to murder dozens and dozens of people to get anywhere. You can’t buy a car
you are a weird block person and you walk around your weird block world punching stuff, destroying the enviroment, getting lost and dying a lot
you have to save the world by yelling at dragons as loudly as possible
you leave home at a young age to travel the country on foot, as is custom. strange and deadly animals live in the tall grass, which is pretty much everywhere. your sole source of income is animal fighting, which is also what the entire economy happens to be based on. you have an inexplicable obligation to thwart the every move of a large, hammy criminal organization with grunts who are very, very bad at their jobs. also, you have a shitty rival who follows you around making comments about your smell. but at least there’s universal health care.
Gameplay consists of dungeon crawling in almost relentlessly hostile environments. It takes place in a large and contiguous open world environment, with the player able to travel to and from areas and explore various available paths seamlessly, though certain prerequisites may have to be completed to unlock some areas. Bonfires are scattered throughout the world; these function as resting hubs and checkpoints for the player. Resting at a bonfire causes all normal enemies to respawn, but also fully restores the player’s health and healing flasks, along with any equipped spells. The player can be in either “hollow” form or human form, and dying in human form reverts the player to hollow form. In hollow form, the player is unable to kindle bonfires or summon help from other players; at the same time, players in hollow form cannot be invaded by other players. Death in either form results in the loss of all carried souls and humanity, both of which act as forms of currency in the world, though they are each used for different purposes. The player will then spawn at the bonfire last rested at, and has one chance to recollect the souls and humanity by reaching the location of their death; failing this, they are permanently lost.
That’s the Wikipedia description